I know you based pieces of this game semi-autobiographically, but the dialogue you used with your parents was very realistic, mainly how tiger parents love to turn everything you say against you so that it sounds like everything is your fault. It's really tough arguing with parents who are like that because you never win. However, you left and made your own life and you won, which is refreshing to see. Unfortunately, sometimes that's how it has to work between gays and their parents. And I personally can't imagine what that must feel like to willingly abandon your family in order to live your truest life. I luckily have adoptive parents who mostly accept me, but I have seen friends who have experienced the darkness of their own parents hating them unconditionally. Great job embodying that in this game. I hope it gets other hateful people to understand how destructive it feels to be alienated from the ones, like you said, who were supposed to be on your side.
The soundscape was definitely very relaxing, in contrast to the difficulty in getting around the spikes, which kind of defeated the purpose of it for me. Meandering in the parts before the jetpack were very mystical, but after that I started losing focus on the ambience and was mottled with frustration, which I guess does give this game challenge. The end was kinda anticlimactic, but at least balanced with how it began. Overall, I thought it was pretty cool. Lovely use of sound effects in a soothing blueish world.
Checkpoints would have been nice, but perhaps that would have made this too easy? Centered on a currently trending model (another dimension), it's a concise platformer for the sake of platforming that has nit-picking obstacles you frustrate through in order to finish. But what made this different and caught my attention were the aesthetics. The music was a huge part of this, and an especially wonderful touch filtering the soundtrack when flipping to the other dimension. The other dimension itself had a great ambience in terms of appearance and sound. Overall, a professional work that had smooth graphics, was a little glitchy, and had good character. A fine game befit for this spooky season. Nice work!
And I also thought the Devil was sexy.
You are beautiful.
Your games exhibit beauty and captivation at so many different levels. To me, I don't even need to really know the story. Your highly explorative worlds with strange objects to find are magical in itself. But, I do remember playing the first one and even after finishing it I'd come back just to frolic around in the ambience of this forest world. It's all very relaxing and the various improvements in this next part just sparkle with perfection. It makes me curious about William and Sly's relationship and stories even more. This game...is beautiful. You are beautiful.
P.S. William is beautiful. Him shirtless lounging and reading a book makes for one sexy scholar.
It entranced me.
Discovering what the story behind this character was definitely kept me going. My curiosity lead me to the end, but the parts where you had to take one of the items back to the beginning proved to be almost too much of a challenge that it upset the nice dream feeling; it sort of became a nuisance. I do understand why those parts fit in though. It's an overall fantastic game but to me it was lengthy. I just really felt the emotion at the parts where you unveiled more of his story and the music fit perfectly to that as well. Great job!
It's kind of sad to see that when you've finally reached becoming the neutral party that knows both sides of the argument causing this riot, you're never acknowledged. The moral I get from this is that sometimes you forget to acknowledge that "gray" area.
Although it's sad that this is the "grand finale" of the series. ):
They were all very very fun games to play!
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